Saturday, 4 May 2013

EXP 2 Week 3 Task

36 Custom Textures

The approach that I went towards the light to dark is based on the arrangement of simple geometry. The number of geometry correlates to how light and dark the texture is (lighest-top left, darkest-bottom right). The idea influenced by the architecture from the Frank Lloyd Wright and Aires Mateus, in which their architecture can be broken up into simple geometry. The arrangement of geometry in the textures creates voids and spaces that form a part of my 'electroliquid aggregation'.


Rearranging the textures but still based on how light and dark it is.

 Based on one texture design and expanding it into 36 textures.

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